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Lead Game Designer
Lead Game DesignerTwin Harbour Interactive • Hamburg, Hamburg, Germany
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Lead Game Designer

Lead Game Designer

Twin Harbour Interactive • Hamburg, Hamburg, Germany
Vor 30+ Tagen
Stellenbeschreibung

Join us as Lead Game Designer on our existing and

upcoming games!


At Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the our eyes game development is a promise for fun and entertainment thats what we live and aim for!

As a Lead Game Designer you empower your team and support the Head of Product in building and growing the game and building a more collaborative work environment. You bridge the gap between game vision and day-to-day design decisions translating different perspectives into actionable work. You stay hands-on with the craft and help your team navigate the constant balance between ideal design and real constraints.

The Supremacy Franchise has reached over 90 million players lifetime with 2.2 million monthly active users and 300000 concurrent commanders in peak campaigns. Our mission: deliver best-in-class strategy worlds that challenge engage and reward players over weeks months and years. Youll be leading design for one of four live titles: Supremacy: 1914 Supremacy: Call of War 1942 Supremacy: WW3 or Supremacy: Warhammer 40000. Each game serves its own community and youll coordinate with other Leads across the Franchise to share learnings and maintain strategic alignment. Your game is your focus. The Franchise is your context. You own design leadership for your title while staying connected to the broader vision.

YOUR MISSION

  • Lead and Develop Your Team: Manage mentor and grow Game Designers through 1:1s performance reviews and career development. Work with the Head of Department to build a collaborative environment where each designers capabilities grow over time.
  • Articulate and Communicate Vision: Translate high-level creative direction into clear actionable design documentation. Make sure everyone understands how their work connects to the game vision. Keep your team aligned and fully informed about broader goals. When things change communicate clearly and help people stay on track.
  • Stay Hands-On With Design: Build prototypes write feature specs participate in playtests and iterate on designs alongside your team. Lead by example and stay connected to the craft.
  • Navigate Compromises and Constraints: Balance ideal design with reality. Adjust scope shift priorities manage risk and make tough calls when timelines resources or technical limitations require it. Help your team work through these tradeoffs while protecting quality and vision.
  • Drive Data-Informed Iteration: Use metrics player feedback and live data to shape design decisions. Build a culture where iteration based on evidence is standard practice.
  • Think Strategically About Game Health: Consider long-term impacts - technical debt scalability how live updates affect player experience over time. Help your team balance immediate business needs with sustainable game development.
  • Bridge Disciplines: Work as the primary contact for Tech Art QA and Production. Make sure designs are technically feasible and artistically cohesive. Talk with stakeholders to understand the full implications of design decisions.
  • Build Ownership and Enable Growth: Create clarity around responsibilities and support accountability within your team. Resolve misalignments before they become problems. Help individuals identify meaningful development paths build systems that normalize feedback and make sure learning happens regularly.


YOUR PROFILE

  • Demonstrated track record working on live titles or strategy games. Youve shipped products supported them post-launch and understand the unique challenges of live operations.
  • Strong design competence as a generalist who understands how different disciplines connect to create a cohesive player experience. You can speak knowledgeably with specialists in areas like system design economy and monetization balance or UX/UI.
  • Proven ability to lead mentor and grow designers. Youve built collaborative environments and developed peoples skills.
  • Strong written and verbal communication. You can articulate complex ideas clearly and create alignment across teams.
Nice to Have:
  • Experience with hybrid remote and multi-location game development teams.
  • Passion for grand strategy titles and a track record managing design for games with long-term player engagement.
  • Passion for PvP strategy titles and the ability to consider both the competitive demographic and the casual demographic during the design process.


Why Youll Love Working With Us

A Global Team A Shared Purpose

Our strength lies in our diversity. With over 30 nationalities represented across our two locations were united by a shared passion for strategy games and a bold vision for the future. We celebrate what makes each of us unique our perspectives our stories and the paths that led us here.

Work Your Way

Whether youre crafting code from a harbor-view desk in Hamburg or fine-tuning design details under the Maltese sun we support flexible hybrid work models that empower you to do your best work wherever you are.

Grow With Us

At Twin Harbour your journey matters. Our Career Path Framework and mentorship culture provide the clarity and feedback you need to take the next step whether youre deepening your expertise or branching into new disciplines. We invest in your growth with language courses e-learning platforms and support for conferences and training.

Were Human First

We believe that great teams are built on trust respect and good humor. From game nights to casual drinks quiz nights and karaoke we dont just work together we connect play and support each other like a true crew.

Join Twin Harbour Interactive

Where Strategy Meets Vision.

Twin Harbour Interactive is a global strategy game powerhouse shaping the future of long-term multiplayer gaming. With offices in Hamburg and Malta we design strategy games that bring people together across borders and generations.

Whether youre an expert tactician or an imaginative world-builder theres a place here for you to grow thrive and leave your mark.


Key Skills
Mechanical Design,Computer Graphics,GD&T,Root cause Analysis,CAD,Mechanical Knowledge,Creo,Lua,Unreal Engine,Maya,Project Engineering,Unity
Employment Type : Full Time
Experience: years
Vacancy: 1
Jobalert für diese Suche erstellen

Lead Game Designer • Hamburg, Hamburg, Germany

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