We’re looking for a Character Artist to join our team as we move into full production on our debut game Ardem, an open world survival game developed in Unreal Engine 5.
In this role, you will focus on character customization systems, clothing, and character related assets built on top of Unreal Engine MetaHumans. Rather than creating characters from scratch, you will work closely with the team on our character editor, helping to shape how players customize their characters through facial sliders, blend shapes, hairstyles, and modular clothing systems. The role requires a strong technical understanding of character pipelines, a keen eye for realism, and a collaborative mindset.
Techtive Games is an ambitious indie studio based in Germany with a close knit team that focuses on building deep, interconnected gameplay systems and immersive, authentic worlds. We value creativity, ownership, and personal growth. Rather than working through rigid ticket pipelines, our team members are encouraged to actively shape systems and content, collaborate closely across disciplines, and grow together not only on Ardem, but on future projects as well.
If you enjoy working on character customization, care deeply about realism and technical quality, and are passionate about working on or playing open world survival games, we’d love to hear from you.
Tasks
On a day to day basis, you will :
- Create facial blend shapes for MetaHuman based characters to enable player driven customization
- Create hairstyles, beards, eyebrows, and other facial hair using hair card workflows
- Design and build modular clothing and equipment, including shoes, pants, shirts, jackets, gloves, hats, and accessories
- Support engine integration, working with materials and validating assets in Unreal Engine until they are production ready
- Collaborate closely with the Art Lead, Technical Animator, and Technical Artist to ensure quality, consistency, and performance
- Take ownership of your assigned character related features and assets, driving them to a production ready state
Requirements
3 to 5 years of professional experience as a Character Artist or in a comparable roleStrong experience working with realistic character assets, particularly clothing, hair, and facial featuresSolid understanding of PBR workflows and realistic material creationExperience creating facial blend shapes and supporting character customization systemsProven experience with hair card workflowsGood technical understanding of character pipelines, including retopology, UVs, and texturingFamiliarity with Unreal Engine, especially character asset integration and materialsAbility to work independently, take ownership of features, and collaborate closely across disciplinesFluent spoken and written EnglishBonus Skills
Experience working on open world gamesPrevious experience working on a character editor or character customization systemExperience creating enemies or creature characters at a later stage of productionBasic understanding of shaders and material setupsExperience working in an indie or small team environmentWorking Model
Fully remoteFreelance, with a full time option for candidates based in GermanyFlexible working hours with a strong focus on ownership and trustDirect collaboration within a small, focused teamBenefits
Work on Ardem, highly anticipated survival game and set a new benchmarkSmall team with high impact, results-driven mindset and fast decision-makingHigh ownership and creative freedomFlexible working hours (results >green dots)
Please include the following in your application :
Your CV and a short introduction about yourself and your backgroundA portfolio (Git repositories, videos, or similar) showcasing recent workA brief description of your role and responsibilities on the showcased projectsYour availability and your typical contract rate