Techtive Games is looking for a creative and driven Level Designer to join our team and help shape the world of our open world survival debut game Ardem, as we move into full production.
In this role, you will be responsible for designing and building complete Points of Interest from concept to final, playable state. You will work directly in Unreal Engine 5, using existing assets and tools, and collaborate closely with our Level Design Lead to create believable, atmospheric, and readable spaces that support exploration and environmental storytelling.
Techtive Games is an ambitious indie studio based in Germany with a close knit team that focuses on building deep, interconnected gameplay systems and immersive, authentic worlds. We value creativity, ownership, and personal growth. Rather than working through rigid ticket pipelines, our team members are encouraged to actively shape systems, contribute ideas, and grow together not only on Ardem, but on future projects as well.
If you enjoy taking responsibility for certain aspects of the game, are passionate about working on or playing open world survival games, and want to grow alongside a collaborative, motivated team, we’d love to hear from you.
Tasks
- Taking ownership of assigned Points of Interest, from early concept to final in-game implementation
- Creating location concepts based on provided information and direction (concepts may be sketches, blockouts, or other formats that suit your workflow)
- Implementing and polishing locations directly in Unreal Engine 5 using existing assets
- Ensuring levels are fully playable, readable, and visually coherent within the open world
- Iterating on your work based on feedback and improving locations through multiple passes
- Actively contributing ideas for environmental storytelling, atmosphere, and spatial composition
- Collaborating closely with the Level Design Lead and the team to ensure consistency across the world
Requirements
3–5 years of experience as a Level Designer or in a comparable roleStrong experience working directly in Unreal Engine 5Solid understanding of level design fundamentals such as flow, readability, scale, and compositionExperience designing both interior and exterior spacesAbility to work independently, take feedback constructively, and iterate efficientlyA strong sense for atmosphere and environmental storytellingComfortable working in an open-world setup with existing tools and assetsBonus Skills
Experience with World Partition, Data Layers and Level InstancesFamiliarity with PCG (Procedural Content Generation) workflows in Unreal EngineBasic knowledge of materials or shadersExperience working on indie or small-team productionsWorking Model
Fully remoteFreelance, with a full time option for candidates based in GermanyFlexible working hours with a strong focus on ownership and trustDirect collaboration within a small, focused teamBenefits
Work on Ardem, highly anticipated survival game and set a new benchmarkSmall team with high impact, results-driven mindset and fast decision-makingHigh ownership and creative freedomFlexible working hours (results >green dots)
Please include the following in your application :
Your CV and a short introduction about yourself and your backgroundA portfolio (Git repositories, videos, or similar) showcasing recent workA brief description of your role and responsibilities on the showcased projectsYour availability and your typical contract rate