Summary :
Develop and maintain the Networking System of our proprietary game engine. Improve and optimize our existing codebase. Co-design and co-develop new networking features. Collaborate with our game project teams to deliver stable and enjoyable multiplayer experiences. Develop and maintain cross-platform interfaces to third-party online services like Steam, Epic, GOG, PSN, Xbox Live. Create and maintain technical documentation.
Some of your responsibilities :
- Work with a team of experienced engineers to design and implement a wide variety of systems to support online games
- Develop and integrate platform features as well as modify and improve existing platform technology to support their needs
- Enhance and maintain an internally developed SDK that exposes THQN online services functionality to other internal and external studios.
- Document systems thoroughly, both in terms of technical design and end-user APIs
- Provide ongoing support for existing applications
- Optimize network use to resolve issues related to replication, latency, and bandwidth
- Other duties as assigned
- Architect solutions for connecting clients to a game server
Desired qualifications :
Strong C++ programming skillsExperience with low-level network programming for multiplayer gamesFamiliar with implementing client / server architectureKnowledge of network and server security issuesExperience as a network programmer on at least one shipped multiplayer gamesAbility to write clear, maintainable, portable codeProactive, autonomous and self-motivatedStrong communication and interpersonal skillsEnsure all code is documented in line with relevant proceduresPassion for real-time strategy or roleplaying games is welcomedApplicants must be authorized to work in Germany / E.UFluent in written and spoken English