Senior Level Artist (f/m/d)
Ubisoft
Düsseldorf, NRW, DE
Job Description
As our new Senior Level Artist (f / m / d) at Ubisoft Düsseldorf, you will be responsible for creating exceptional high quality and playable game environments with our Ubisoft in-house engine.
What you will do :
- Support Level Design with your artistic vision and experience, prototype and implement stunning game worlds and environments for our projects.
- Creation of high-quality level art content to setup the benchmark in respect of technical constraints and artistic direction.
- Define, manage and delegate out resources from creation to placement.
- Assess artistic content with Lead Artist and establish time and planning estimates by priority and level.
- Share technical and artistic knowledge to mentor junior members of the team.
- Be a reference for the level art team in relation to various artistic elements and find solution to complex issues that arise.
- Close collaboration with the Art Teams and the Level Design Team to develop an exceptional player experience.
- Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.
- Documentation, asset briefing, set-up placeholders and final beautification of in-game scenes with a focus on mood and storytelling.
- Cooperation with other Ubisoft teams all around the world on a daily basis.
- Scene management, asset integration and performance optimization.
Qualifications
What you bring :
- A minimum of 5 years’ experience in the games industry.
- At least one shipped commercial AAA title.
- Being used to work on tasks autonomously and to deliver results in time.
- Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative.
- Ability to accept feedback and adapt to change.
- Willingness to share your experience with other artists and drive to grow.
- Drive to push the limits of current workflows and seek ways to improve them.
- Fluent in English, both verbally and written.
- A keen eye for composition, proportion, and sense of scale.
- Strong ability to tell stories through level art.
- Understanding and skills in lighting.
- Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows.
- Ability to work with level art specific techniques like scattering, terrain blending etc.
- Solid understanding of Level Design.
What to send our way :
- Your CV, highlighting your education, experience and skills.
- A cover letter including your earliest starting date, expected salary and why you would like to join us.
Portfolio :
It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.
The portfolio should contain the following :
- Examples of stylized and realistic environments scenes.
- Examples of mood and lighting.
- Examples of environmental storytelling.
- Examples of style variety.
Vor 30+ Tagen