Our Client is hiring a Senior Technical Artist to develop its upcoming 3D top-down factory game.
The ideal candidate will take ownership of rendering, shaders, and visual tooling, ensuring both performance and artistic fidelity while collaborating closely with a small, passionate team.
RESPONSIBILITIES
- Collaborate with artists, programmers, and the Game Director to translate the visual vision into a performant and scalable Unity experience.
- Own and evolve the rendering pipeline.
- Build and optimize shaders, lighting, VFX, and materials.
- Maintain visual consistency and performance throughout development.
- Develop art workflows, tooling, and pipelines to streamline production.
- Profile and resolve rendering bottlenecks.
- Explore and implement advanced Unity rendering features (URP / HDRP, VFX Graph, etc.).
REQUIREMENTS
5+ years of experience working as a Technical Artist in gamedev (PC / console games)Strong background in rendering, graphics programming, and performance optimization.Ownership mentality around graphics systems and art pipelines.Flexible availability across time zones from Brazil (BRT) up to Central Europe (CEST)WHAT THEY OFFER
Fully remote, full-time position with flexible schedulingHealthy work-life balance culture and paid overtime when it happensMonthly personal growth allowance for courses, books, or other learning materialsFocus days dedicated to researching or learning new skillsTeam gatherings are organised once a year to meet and collaborate in personBudget to set up or upgrade your home workspace, including hardware of your choiceYearly salary review to ensure your pay keeps pace with market standards, and an automatic increase of 2% per year.ABOUT THE COMPANY
A small indie studio focused on creating thoughtful, deeply satisfying factory and automation games that players truly love.The team started with web games, found success on PC, and has since grown into a distributed team delivering highly rated simulation experiences.
The studio values :
Direct communication and ownership over unnecessary bureaucracyPlayer-first design shaped by close collaboration with the communityLong-term partnerships with people who want to grow alongside their projectsTeam size : ~12 people, slowly growing
Work mode : Fully remote
Engine : Unity
Platform : PC