We’re looking for a Technical Animation Artist to support the development of a UE5 title. You’ll help build, maintain and improve our animation pipeline – especially for custom MetaHuman characters, mocap integration, and facial animation workflows.
The entire pipeline is well documented – from retargeting and exporting to A2F and picker setup – but we’re looking for someone who can take ownership, understand and evolve the system independently , and troubleshoot where needed.
Your Responsibilities
- Setup and maintain custom rigs and MetaHuman characters in Maya
- Handle the full retargeting workflow , including Move.ai mocap data
- Setup and refine Audio-to-Face (A2F) based facial animation for MetaHumans (joint-based + JSON)
- Export character and weapon animations from Maya to Unreal (including facial + body + bookmark-based splitting)
- Support mesh swapping , skin weight transfers , and rig updates when characters or outfits change
- Maintain clean and export-ready Maya scenes (naming conventions, bookmarks, versioning)
- Assist the animation team with picker tools , control GUIs , IK / FK switching , and pose libraries
- Work with cloth simulations and export Alembic caches for dynamic clothing (e.g., coats)
- Collaborate with the Unreal-side team to ensure correct implementation
Requirements
Strong experience with Maya rigging, skinning , and animation export workflowsComfortable working with MetaHumans , including adding custom bones (e.g. weapons, cameras)In-depth knowledge of Unreal Engine 5 , especially character animation, Control Rig , and facial systemsProven experience with Move.ai or similar markerless mocap retargetingFamiliarity with Audio-to-Face (A2F) workflows and JSON-based facial animation in MayaSolid knowledge of Python or MEL scripting to maintain and adapt internal Maya toolsAbility to navigate complex but documented pipelines and improve them independentlyFamiliarity with version control, preferably Perforce , and structured production folder hierarchiesBonus Skills
Background in high-end cinematics or AA / AAA game productionsExperience with Alembic export , cloth simulation , or Geometry CachesAbout the Project
We’re Elysium Game Studio , developing Neo Berlin 2087 , a narrative-driven single-player action adventure set in a dystopian future. Built in Unreal Engine 5 , the game combines cinematic storytelling, action, and stealth gameplay. You’ll contribute to raising animation quality and technical stability to a new level by ensuring smooth, scalable pipelines and clean implementation.