We’re looking for a Sound Designer to join our team as we move into full production on our debut game Ardem, an open world survival game developed in Unreal Engine 5.
In this role, you will design, shape, and implement gameplay driven sound systems, working with a combination of created, processed, and library based audio assets. You will mix, adapt, and prepare sounds for in game use, while also implementing them directly in the engine. The role requires a strong technical understanding of game audio, a good sense for atmosphere and gameplay feedback, and close collaboration with design and gameplay engineering.
Techtive Games is an ambitious indie studio based in Germany with a close knit team that focuses on building deep, interconnected gameplay systems and immersive, authentic worlds. We value creativity, ownership, and personal growth. Rather than working through rigid ticket pipelines, our team members are encouraged to actively shape systems, collaborate closely across disciplines, and grow together not only on Ardem, but on future projects as well.
If you enjoy building interactive sound systems, care about how audio supports gameplay and immersion, and are passionate about working on or playing open world survival games, we’d love to hear from you.
Tasks
On a day to day basis, you will :
- Design, mix, and prepare sound effects using existing libraries and purchased audio assets
- Build and maintain gameplay related sound systems, such as weapon audio, interaction sounds, and contextual audio behavior
- Implement sounds directly in Unreal Engine, using MetaSounds as the primary system and Sound Cues where appropriate
- Set up and refine audio volumes, convolution and reverb spaces, and other spatial audio systems
- Collaborate closely with Gameplay Engineers to ensure audio systems integrate cleanly with gameplay logic
Requirements
3 to 5 years of professional experience as a Sound Designer or in a comparable game audio roleStrong experience working with game audio systems, not just standalone sound productionSolid knowledge of Unreal Engine audio, with a strong focus on MetaSoundsExperience working with audio middleware such as FMOD or WwiseAbility to build interactive sound systems, for example context aware weapon sounds, distance based audio behavior, and environmental audio variationGood understanding of spatial audio concepts, including sound volumes, reverb, and convolution spacesFluent spoken and written EnglishBonus Skills
Experience working on open world gamesExperience designing ambient and biome based soundscapesExperience with music integration in gamesFamiliarity with console audio requirements and constraintsExperience working in an indie or small team environmentWorking Model
Fully remoteFreelance, with a full time option for candidates based in GermanyFlexible working hours with a strong focus on ownership and trustDirect collaboration within a small, focused teamBenefits
Work on Ardem, highly anticipated survival game and set a new benchmarkSmall team with high impact, results-driven mindset and fast decision-makingHigh ownership and creative freedomFlexible working hours (results >green dots)
Please include the following in your application :
Your CV and a short introduction about yourself and your backgroundA portfolio (Git repositories, videos, or similar) showcasing recent workA brief description of your role and responsibilities on the showcased projectsYour availability and your typical contract rateTechtive Games is a Germany-based video game developer creating Ardem , an open-world survival game. Built by former modding veterans, the studio is driven by curiosity, technical innovation, and a strong belief in empowering creators through modern tools. Techtive Games combines AA-level ambition with an independent mindset to push development practices forward and build immersive worlds built to be played, modified, and expanded.