About SensitHaptics
SensitHaptics builds the leading haptics technology for immersive gaming and professional sim racing. Our proprietary Metahaptics technology combines real-time data processing, low-latency audio / haptics generation and tightly integrated hardware control to deliver industry-leading immersion.
Our software stack runs close to the system , processes telemetry and simulation data in real time, and drives haptic hardware with extremely low latency. This is not a typical app role. It is systems engineering applied to gaming.
The Role
We are looking for an experienced software engineer to work on our Windows-based core software stack.
You will maintain and extend existing simulation integrations and implement new ones end-to-end. You will work primarily in Rust , with occasional React work for UI adjustments (~90% Rust / systems work and ~10% UI).
You will operate with a high degree of independence and ownership.
Tasks
- Design, implement and maintain real-time, low-latency software components in Rust
- Process and analyze live data streams from simulations and games (UDP, shared memory, custom protocols)
- Implement low-level audio and haptics signal generation
- Develop and optimize multi-threaded systems with strict latency and stability requirements
- Maintain and extend existing Windows-only implementations; build new integrations independently
- Write integration and end-to-end tests for complex, real-time systems
- Help maintain and improve the CI / CD pipeline
- Occasionally implement small UI changes in React (Tauri frontend)
- Collect feedback from the community and incorporate it into feature improvements
Our Tech Stack
Rust (core systems, real-time processing)Tauri with React frontendLow-level audio / haptics generationReal-time data ingestion (UDP, shared memory, proprietary protocols)Multithreaded programmingTurso / SQLiteMono-repositoryWindows (primary and currently only supported platform)Requirements
Required Skills & Experience
Professional Rust experience , or 5+ years with compiled languages (C / C++ / C# / Zig etc.)Deep understanding of multithreading, concurrency models and synchronizationStrong intuition for low-latency systems and performance trade-offsExperience with integration and E2E testing in non-trivial systemsComfortable working on Windows-specific softwareHigh level of independence, reliability and engineering disciplineStrong Plus Points
Experience with sim racing, racing telemetry or simulation dataWindows driver or low-level Windows API experience , especially related to audioDeep understanding of Windows system internalsBackground in audio engineering, DSP or hapticsExperience building performance-critical desktop applicationsBenefits
Work on real systems software , not CRUD or dashboardsOwnership over critical parts of a market-leading haptics platformExtremely short decision paths and direct collaboration with founders and hardware teamsHybrid work setup with flexibilityA product used by highly demanding, technically sophisticated usersNo hype, no politics, no bullshit – just hard engineering problemsIf you enjoy low-level systems work , care about latency, and want to build software that people can physically feel, we want to hear from you.